MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "gapcontinue": "Rush",
        "continue": "gapcontinue||"
    },
    "query": {
        "pages": {
            "228": {
                "pageid": 228,
                "ns": 0,
                "title": "Rhett & Link",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "=== Rhett & Link ===\n\n{|class=\"wikitable\"\n!Name\n!Title\n|-\n|Mark T Baldridge\n|Project owner\n\n|}\n\n==== Game Summary ====\nCustom Pinball based on the youtube channel.  The Teen started building it during high school using arduino as the brains and a small LCD for the screen.\n\n==== External Link ====\nhttp://www.markbaldridge.com\n\n==== External References ====\n\n==== Finished Photos ====\n\n==== Construction Photos ====\nhttp://www.markbaldridge.com/wp-content/uploads/2013/09/2013-09-28-20.26.58-1024x768.jpg"
                    }
                ]
            },
            "307": {
                "pageid": 307,
                "ns": 0,
                "title": "Rule Flow",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "Regardless of the language, framework or code used for a game, there is a basic flow to how most pinball control software works.  The following is a flow layout in plain language that can be used as a guideline when creating code.\n\n<pre>\nPower On Mode\n=============\n---> Hardware initialization\n---> Initiate software driven self tests\n---> Load/set software defaults\n---> Load user configuration changes (ie: credits left, freeplay etc)\n---> Go into attract mode\n\nAttract Mode\n============\n---> Light show\n---> Play sound/music\n---> Is coin door open?\n\t---> Yes\n\t\t---> Start Diagnostic Mode\n\n---> Coin switch hit?\n\t---> Yes\n\t\t---> Increment credit count\n\t\t---> Update credit display\n\t\t---> Play credit sound\n\t\t---> Return to Attract Mode\n\n---> Start pressed?\n\t---> Yes\n\t\t---> Game in Freeplay mode?\n\t\t\t---> Yes\n\t\t\t\t---> Increment Player count \n\t\t\t\t---> Start Main Game Mode\n\t\t\t---> No\n\t\t\t\t---> Credit count > 0?\n\t\t\t\t\t---> Yes\n\t\t\t\t\t\t---> Decrement Coin count\n\t\t\t\t\t\t---> Update credit display\n\t\t\t\t\t\t---> Increment Player count \n\t\t\t\t\t\t---> Start Main Game Mode\n\t\t\t\t\t---> No\n\t\t\t\t\t\t---> Show \"More Credits\" display\n\t\t\t\t\t\t---> Return to Attract Mode\n\t\t\t\t\t\t\n---> Flipper buttons pressed?\n\t---> Display scores for previous four players\n\t\nDiagnostic Mode\n===============\n---> Display Diagnostic Options\n\t---> Option selected?\n\t\t---> Yes\n\t\t\t---> Start Item Mode\n\t---> Next pressed?\n\t\t---> Yes\n\t\t\t---> Advance one option\n\t---> Previous pressed?\n\t\t---> Yes\n\t\t\t---> Back up one option\n\t---> Exit pressed?\n\t\t---> Return to previous Mode\n\nGame Mode\n=========\n---> Is coin door open?\n\t---> Yes\n\t\t---> Start Diagnostic Mode\n\t\t\n---> Current score - Ball start score < 1000?\n\t---> Yes\n\t\t---> Disable Ball Save Timer\n\n---> All balls in ball trough?\n\t---> Yes\n\t\t---> All player Total Balls Played < 3?\n\t\t\t---> Yes\n\t\t\t\t---> Ball in play?\n\t\t\t\t\t---> Yes\n\t\t\t\t\t\t---> Ball Save Timer < 10 seconds?\n\t\t\t\t\t\t\t---> Yes\n\t\t\t\t\t\t\t\t---> Ball Saved count < 1\n\t\t\t\t\t\t\t\t\t---> Yes\n\t\t\t\t\t\t\t\t\t\t---> Put ball onto Shooter Lane\n\t\t\t\t\t\t\t\t\t\t---> Increment Ball Saved count\n\t\t\t\t\t\t\t\t\t\t---> Return to Game Mode\n\t\t\t\t\t\t\t\t\t---> No\n\t\t\t\t\t\t\t\t\t\t---> End turn\n\t\t\t\t\t\t\t\t\t\t---> Bonus count\n\t\t\t\t\t\t\t\t\t\t---> Display score\n\t\t\t\t\t\t\t\t\t\t---> Shift to Next player\n\t\t\t\t\t\t\t\t\t\t---> Return to Game Mode\n\t\t\t\t\t\t\t---> No\n\t\t\t\t\t\t\t\t---> End turn\n\t\t\t\t\t\t\t\t---> Bonus count\n\t\t\t\t\t\t\t\t---> Display score\n\t\t\t\t\t\t\t\t---> Shift to Next player\n\t\t\t\t\t\t\t\t---> Return to Game Mode\n\t\t\t\t\t---> No\n\t\t\t\t\t\t---> Put ball onto Shooter Lane\n\t\t\t\t\t\t---> Reset Ball Saved count to 0\n\t\t\t\t\t\t---> Save Ball Start score\n\t\t\t---> No\n\t\t\t\t---> Play \"Game Over\" sound\n\t\t\t\t---> Return to Attract Mode\n\n\t\t---> Start button pressed?\n\t\t\t---> Yes\n\t\t\t\t---> Player 1 on ball 1?\n\t\t\t\t\t---> Yes\n\t\t\t\t\t\t---> Player count less than 4?\n\t\t\t\t\t\t\t---> Yes\n\t\t\t\t\t\t\t\t---> Freeplay?\n\t\t\t\t\t\t\t\t\t---> Yes\n\t\t\t\t\t\t\t\t\t\t---> Increment player count\n\t\t\t\t\t\t\t\t\t\t---> Zero new player score\n\t\t\t\t\t\t\t\t\t---> No\n\t\t\t\t\t\t\t\t\t\t---> Credit count > 0?\n\t\t\t\t\t\t\t\t\t\t\t---> Yes\n\t\t\t\t\t\t\t\t\t\t\t\t---> Decrement Coin count\n\t\t\t\t\t\t\t\t\t\t\t\t---> Update credit display\n\t\t\t\t\t\t\t\t\t\t\t\t---> Increment Player count \n\t\t\t\t\t\t\t\t\t\t\t\t---> Zero new player score\n\t\t\t\t\t\t\t\t\t\t\t---> No\n\t\t\t\t\t\t\t\t\t\t\t\t---> Show \"More Credits\" display\n\n\t---> Coin switch hit?\n\t\t---> Yes\n\t\t\t---> Increment credit count\n\t\t\t---> Play credit sound\n\n\t---> Shooter Lane switch active?\n\t\t---> Yes\n\t\t\t---> Autolauncher disabled\n\t\t\t\t---> Yes\n\t\t\t\t\t---> Set Shooter Lane sound flag to true\n\t\t---> No\n\t\t\t---> Shooter Lane sound flag = true\n\t\t\t\t---> Yes\n\t\t\t\t\t---> Play \"Ball Launch\" sound\n\t\t\t\t\t---> Display Shooter Lane animation\n\t\t\t\t\t---> Clear Shooter Lane flag\n\t\t\t\t\t---> Start Ball Save Timer\n\n\t---> Both Flipper buttons pressed continuously for 15 seconds?\n\t\t---> Display status\n\t\t\n\t---> Displaying status screen?\n\t\t---> Yes\n\t\t\t---> Any Flipper held?\n\t\t\t\t---> Yes\n\t\t\t\t\t---> Other Flipper pressed?\n\t\t\t\t\t\t---> Yes\n\t\t\t\t\t\t\t---> Cycle Status screen\n\t\t\t\t---> No\n\t\t\t\t\t---> Return to Game Mode\n\n\t---> Left Flipper button pressed\n\t\t---> Yes\n\t\t\t---> Fire Left Flipper Coil\n\t\t\t---> Cycle Inlane / Outlane lamps left\n\n\t---> Right Flipper button pressed\n\t\t---> Yes\n\t\t\t---> Fire Right Flipper Coil\n\t\t\t---> Cycle Inlane / Outlane lamps right\n\n\t---> Left Slingshot hit?\n\t\t---> Yes\n\t\t\t---> Fire Left Slingshot Coil\n\t\t\t---> Increment score by Left Slingshot value\n\t\t\t\t\n\t---> Right Slingshot hit?\n\t\t---> Yes\n\t\t\t---> Fire Right Slingshot Coil\n\t\t\t---> Increment score by Reft Slingshot value\n\n\t---> Left Outlane switch hit?\n\t\t---> Yes\n\t\t\t---> Light Left Outlane lamp\n\t\t\t\t---> Increment score by Left Outlane value\n\t\t\t\t---> All 4 lane lamps lit?\n\t\t\t\t\t---> Yes\n\t\t\t\t\t\t---> Increment score by 1000\n\t\t\t\t\t\t---> Clear all lane lamps\n\t\t\t---> Special when Lit lamp?\n\t\t\t\t---> Yes\n\t\t\t\t\t---> Increment credit count\n\t\t\t\t\t---> Play \"Special\" sound\n\n\t---> Right Outlane switch hit?\n\t\t---> Yes\n\t\t\t---> Light Right Outlane lamp\n\t\t\t---> Increment score by Right Outlane value\n\t\t\t---> All 4 lane lamps lit?\n\t\t\t\t---> Yes\n\t\t\t\t\t---> Increment score by 1000\n\t\t\t\t\t---> Clear all lane lamps\n\t\t\t---> Special when Lit lamp?\n\t\t\t\t---> Yes\n\t\t\t\t\t---> Increment credit count\n\t\t\t\t\t---> Play \"Special\" sound\n\n\t---> Left Inlane switch hit?\n\t\t---> Yes\n\t\t\t---> Light Left Inlane lamp\n\t\t\t---> Increment score by 10\n\t\t\t---> All 4 lane lamps lit?\n\t\t\t\t---> Yes\n\t\t\t\t\t---> Increment score by 1000\n\t\t\t\t\t---> Clear all lane lamps\n\n\t---> Right Inlane switch hit?\n\t\t---> Yes\n\t\t\t---> Light Right Inlane lamp\n\t\t\t---> Increment score by 10\n\t\t\t---> All 4 lane lamps lit?\n\t\t\t\t---> Yes\n\t\t\t\t\t---> Increment score by 1000\n\t\t\t\t\t---> Clear all lane lamps\n\n\t---> Pop Bumper hit?\n\t\t---> Yes\n\t\t\t---> Now - Pop Bumper hit time > 200ms\n\t\t\t\t---> Yes\n\t\t\t\t\t---> Trigger Pop Bumper Coil\n\t\t\t\t\t---> Save Pop Bumper hit time\n\t\t\t\t\t---> Increment score by 10\n</pre>"
                    }
                ]
            }
        }
    }
}