Difference between revisions of "SharpeShooter III"
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|Hugh Spahr | |Hugh Spahr | ||
− | |Electrical Engineer & Programmer} | + | |Project Owner, Electrical Engineer & Programmer |
+ | |} | ||
+ | |||
+ | {|class="wikitable" | ||
+ | !Name | ||
+ | !Title | ||
|- | |- | ||
|Joe Zenkus | |Joe Zenkus | ||
− | |Artist | + | |Graphic Artist, LCD Images, Voice Callouts |
+ | |} | ||
+ | |||
==== Game Summary ==== | ==== Game Summary ==== | ||
− | Retheme of a | + | Retheme of a Sharp Shooter 2 pinball with all new electronics and code, debuted at Pintastic in New England in 2015. It features Roger Sharpe in a lot of the artwork as an omage since the first two were designed by him. It also features easter eggs, such as the gravestones which show Python Anghelo, Skit-b, and John Popadiuk. |
+ | |||
+ | Game features eleven modes, and four difficulty levels. After all modes are completed, the difficulty level is increased. The game continues to be a work in progress. Game was envisioned as a test bed for the open pinball project (OPP) hardware, framework and documentation. | ||
+ | |||
+ | Game started as populated Sharp Shooter 2 playfield. Cabinet was originally Gottlieb Gladiator. Backbox was from Secret Service machine. Electronics use OPP boards for driving solenoids, reading inputs, and turning on/off feature lights. Scores are displayed using an LCD monitor with some rudimentary animations during attract mode. | ||
==== External Link ==== | ==== External Link ==== | ||
[https://openpinballproject.wordpress.com Open pinball project] | [https://openpinballproject.wordpress.com Open pinball project] | ||
+ | |||
+ | [https://www.youtube.com/channel/UC05iZ0O7hRWYi1VuTQN1-7Q Youtube Channel] | ||
==== External References ==== | ==== External References ==== | ||
==== Finished Photos ==== | ==== Finished Photos ==== | ||
+ | [[File:Sharpe_shooter3_cabinet.jpg]] | ||
+ | |||
+ | [[File:Sharpe_shooter3_playfield.jpg]] | ||
==== Construction Photos ==== | ==== Construction Photos ==== | ||
− | https://openpinballproject.files.wordpress.com/2015/05/ | + | https://openpinballproject.files.wordpress.com/2015/05/whiteplayfield_sm.jpg |
Latest revision as of 15:23, 16 March 2017
Contents
SharpeShooterlII
Name | Title |
---|---|
Hugh Spahr | Project Owner, Electrical Engineer & Programmer |
Name | Title |
---|---|
Joe Zenkus | Graphic Artist, LCD Images, Voice Callouts |
Game Summary
Retheme of a Sharp Shooter 2 pinball with all new electronics and code, debuted at Pintastic in New England in 2015. It features Roger Sharpe in a lot of the artwork as an omage since the first two were designed by him. It also features easter eggs, such as the gravestones which show Python Anghelo, Skit-b, and John Popadiuk.
Game features eleven modes, and four difficulty levels. After all modes are completed, the difficulty level is increased. The game continues to be a work in progress. Game was envisioned as a test bed for the open pinball project (OPP) hardware, framework and documentation.
Game started as populated Sharp Shooter 2 playfield. Cabinet was originally Gottlieb Gladiator. Backbox was from Secret Service machine. Electronics use OPP boards for driving solenoids, reading inputs, and turning on/off feature lights. Scores are displayed using an LCD monitor with some rudimentary animations during attract mode.
External Link
External References
Finished Photos
Construction Photos