Difference between revisions of "SharpeShooter III"
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==== Game Summary ==== | ==== Game Summary ==== | ||
− | Retheme of a Sharp Shooter 2 pinball with all new electronics and code, debuted at Pintastic in New England in 2015. Game features eleven modes, and four difficulty levels. After all modes are completed, the difficulty level is increased. The game continues to be a work in progress. Game was envisioned as a test bed for the open pinball project (OPP) hardware, framework and documentation. | + | Retheme of a Sharp Shooter 2 pinball with all new electronics and code, debuted at Pintastic in New England in 2015. It features Roger Sharpe in a lot of the artwork as an omage since the first two were designed by him. It also features easter eggs, such as the gravestones which show Python Anghelo, Skit-b, and John Popadiuk. |
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+ | Game features eleven modes, and four difficulty levels. After all modes are completed, the difficulty level is increased. The game continues to be a work in progress. Game was envisioned as a test bed for the open pinball project (OPP) hardware, framework and documentation. | ||
Game started as populated Sharp Shooter 2 playfield. Cabinet was originally Gottlieb Gladiator. Backbox was from Secret Service machine. Electronics use OPP boards for driving solenoids, reading inputs, and turning on/off feature lights. Scores are displayed using an LCD monitor with some rudimentary animations during attract mode. | Game started as populated Sharp Shooter 2 playfield. Cabinet was originally Gottlieb Gladiator. Backbox was from Secret Service machine. Electronics use OPP boards for driving solenoids, reading inputs, and turning on/off feature lights. Scores are displayed using an LCD monitor with some rudimentary animations during attract mode. | ||
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==== Finished Photos ==== | ==== Finished Photos ==== | ||
[[File:Sharpe_shooter3_cabinet.jpg]] | [[File:Sharpe_shooter3_cabinet.jpg]] | ||
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+ | [[File:Sharpe_shooter3_playfield.jpg]] | ||
==== Construction Photos ==== | ==== Construction Photos ==== | ||
https://openpinballproject.files.wordpress.com/2015/05/whiteplayfield_sm.jpg | https://openpinballproject.files.wordpress.com/2015/05/whiteplayfield_sm.jpg |
Latest revision as of 15:23, 16 March 2017
Contents
SharpeShooterlII
Name | Title |
---|---|
Hugh Spahr | Project Owner, Electrical Engineer & Programmer |
Name | Title |
---|---|
Joe Zenkus | Graphic Artist, LCD Images, Voice Callouts |
Game Summary
Retheme of a Sharp Shooter 2 pinball with all new electronics and code, debuted at Pintastic in New England in 2015. It features Roger Sharpe in a lot of the artwork as an omage since the first two were designed by him. It also features easter eggs, such as the gravestones which show Python Anghelo, Skit-b, and John Popadiuk.
Game features eleven modes, and four difficulty levels. After all modes are completed, the difficulty level is increased. The game continues to be a work in progress. Game was envisioned as a test bed for the open pinball project (OPP) hardware, framework and documentation.
Game started as populated Sharp Shooter 2 playfield. Cabinet was originally Gottlieb Gladiator. Backbox was from Secret Service machine. Electronics use OPP boards for driving solenoids, reading inputs, and turning on/off feature lights. Scores are displayed using an LCD monitor with some rudimentary animations during attract mode.
External Link
External References
Finished Photos
Construction Photos