Difference between revisions of "Artwork"
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From EMs and carried over to the solid state era, scores were embedded within the art. | From EMs and carried over to the solid state era, scores were embedded within the art. | ||
Revision as of 19:31, 12 January 2015
Contents
Style
When constructing a game at home in a garage, the style of artwork used is not often a priority - the physical creation and development comes first. However, the single most effective draw a game has to bring players in is the backglass, playfield and cabinet artwork.
Screenprint
Until the early 1990's, the only process used in creating playfield art was screenprinting. Even today, most playfields are screenprinted, including Stern, which uses a four-color process method.
Screenprinting involves pushing ink through a specially-prepared screen unto a surface. This method is ideal for playfields as it can be done on slightly irregular surfaces, or on non-flexible surfaces easily.
The basic process is as follows:
Colors are applied one at a time, generally from lightest color to darkest, with a Black Keyline done last to trap all the colors together in a solid shape with no spaces between them.
Here is an example of a Funhouse playfield that has a black keyline, but also showing how it doesn't cover enough to offset the error in the red layer positioning, thus not trapping the red, most obvious in the top left. Sometimes these printing errors will make it to final production games!
Screenprinting also allows the use of specialty inks such as fluorescent, metallic or UV-reactive inks, which are not possible with four color process printing from digital printers or inkjet.
Below are some playfields with special inks - Attack From Mars using fluorescent green, TRON:LE with silver metallic and Viper: Night Driving with UV-reactive ink under blacklight.
The drawback for screenprinting is that it requires a lot of specialty equipment, materials and semi-toxic inks to do playfield printing, which will likely be beyond the average garage builder.
Photo-realistic
In the 80's, Gottlieb started doing photo-realistic backglass art to differentiate themselves from other manufacturers. This process was done using Offset Printing but today can be done digitally with equipment available to the garage builder, or from specialty print shops such as sign printers.
Full color is generated using a Halftone process, using cyan, magenta, yellow and black inks to produce various colors and shades.
These colors are printed at angles from each other to reduce wave patterns, known as Moiré. When the dots are small enough, the human eye can't distinguish them and blends them together, making the image appear solid.
Here is a close-up of a Stern Lord of the Rings showing the four color process dots:
This is how the majority of printing is done today. It can be done with Direct Printing whereby a printer will apply ink directly to the surface of the playfield or cabinet, or though Overlay printing, where the image is applied to white vinyl and then the overlay is applied to the cabinet. Direct printing gives superior results but also requires a printer large enough to print large sizes, which is expensive.
The drawback to this process is that the colors can be muted due to the additive effect of the inks to dull colors, and you cannot print any specialty colors without adding additional inks in the process.
However, for the majority of home builders, digital printing provides the best cost / benefit option available.
Printing
All commercial playfields are direct printed using ink, usually using the screenprinting method.
For garage builders, printing on vinyl or mylar with an adhesive applied is recommended. Either the insert locations are trimmed away, or the artwork is printed on clear media with the insert artwork already included.
Finding a shop that can print white on clear media is sometimes a challenge but most large cities will have sign printing shops equipped to do this type of printing.
Backglass
Styles
From EMs and carried over to the solid state era, scores were embedded within the art.
Towards the mid-80's, the numeric scoring was moved down between the speakers, which eventually became alphanumeric, and then DMD.
Separating the scoring from the art simplifies the artwork design by not requiring the careful placement of elements around the score displays. Usually the name of the game is included somewhere in the artwork, but not always - games like Whitewater and The Addams Family have backglasses with just artwork and rely on a topper to communicate the game's name.
Cabinet
Originally, cabinets were printed using Stencils. The cabinets were printed in stages, with each stencil masking the previous layer. Commercial machines were done using cut metal stencils which were laid on the cabinets and spray painted. The metal stencil would not always lay perfectly flat, resulting in sometimes blurry edges on the artwork.
However, this process is particularly easy for the garage builder to emulate using paper or mylar sheets, and does present a very striking image.
Later games moved to screened artwork, which eventually evolved to the present methods involving direct printing or cabinet overlays.
Typically the cabinet will have the name of the machine, often as a logo. Sometimes the art is printed with a plain background, sometimes the entire cabinet is filled with art. Like playfields, the cabinet can be direct printing or done with an overlay. Stern has been doing overlay for many years now because they can get brighter colors when compared to direct printing.
Graphics
Numeric / Alphanumeric
Numeric and Alphanumeric are sometimes chosen even today because of the ease of programming. Creating dots for DMD animation can take a lot of time.