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Artwork

Revision as of 17:44, 9 January 2015 by Toyotaboy (talk | contribs) (Printing)

Style

Screenprint

Photorealistic

Printing

All commercial playfields are direct printed using ink. Some users opt to print on vinyl or mylar with adhesive, then overlay it on the playfield. Either the insert locations are trimmed away, or it's printed clear with the insert artwork already included. Printing white on clear media is sometimes a challenge.

Playfield

Typically a playfield is made of 9-ply birch plywood, 17/32" thick (1/32" extra was chosen so that the inserts could be sanded flush). There have been some expections where it was made from plastic (speak easy).

Sizes:

EMs

Bally 70s EM - standard = 20.25" x 41.00" = 952 x 1927 vpus G 70s EM - standard = 20.25" x 41.00" = 952 x 1927 vpus


Early SSs

  • G System 1 - standard = 20.25" x 42.00" = 952 x 1974 vpus

Stern - widebody = 23.875" x 45.00" = 1122 x 2115 vpus

  • Stern - standard = 20.25" x 42.00" = 952 x 1974 vpus

Zaccaria - standard SS - 20.25" x 42.00" = 952 x 1974 vpus

  • Pre WMS Bally - standard = 20.25" x 42.00" = 952 x 1974 vpus
  • Pre WMS Bally - widebody = 26.75" x 40.50" = 1257 x 1904 vpus
  • WMS System 1-11 - standard = 20.25" x 42.00" = 952 x 1974 vpus

WMS System 1-11 - widebody = 27.00" x 42.00" = 1269 x 1974 vpus

  • Atari - widebody = 27.00" x 45.00" = 1269 x 2115 vpus
  • Gottlieb System 80 - standard = 20.25" x 42.00" = 952 x 1974 vpus
  • Gottlieb System 80 - widebody = 23.75" x 46.50" = 1116 x 2186 vpus
  • Gottlieb System 80 - Circus (extra wide) = 26.75" x 46.50" = 1258 x 2186 vpus
  • Game Plan - 20.25" x 42.00" = 952 x 1974 vpus

Modern SSs

Capcom tables = 20.25" x 46.00" = 952 x 2162 vpus

  • Data East - standard = 20.25" x 46.00" = 952 x 2162 vpus

Data East - widebody = 25.00" x 51.75" = 1175 x 2432 vpus (is this right??)

  • Safecracker = 16.50" x 41.50" = 776 x 1950 vpus
  • WPC (through 1987) - standard = 20.50" x 42.00" = 964 x 1974 vpus
  • WPC (1987 on) - standard = 20.50" x 46.00" = 964 x 2162 vpus
    • Apparently at least one of these is not like the others.. I measured the Drac PF and it was/is 20.25" x 45.00" = 952 x 2115 vpus
  • WPC - superpin = 23.25" x 46.00" = 1093 x 2162 vpus
  • Pin2K tables = 20.50" x 43.00" = 964 x 2021 vpus
  • Gottlieb System 3 = 20.25" x 46.00" = 952 x 2162 vpus
  • Stern Modern = 20.25" x 45.00" = 952 x 2115 vpus
  • Alvin G = 20.25" x 42.00" = 952 x 1974 vpus *Mystery Castle looks to be 46" long (2162 vpus)
  • = Verified

Individual Games


    • There can always be exceptions to the above with certain unique tables, some of them are...

Black Knight 2000 (1989) = 20.25" x 46.00" = 952 x 2162 vpus Bride of Pinbot (1991) = 20.25" x 45.25" = 952 x 2127 vpus BSD Dracula (1993) : 20.25" x 45.00" = 952 x 2115 vpus Doctor Who (1992) : 20.25" x 45.0625" = 952 x 2118 vpus Hercules (1979 Atari) : 36" x 72" = 1692 x 3384 vpus (cabinet size: 39" x 93", and 83" tall) [991mm x 2362mm x 2108] Mystery Castle (Alvin G) = 20.25" x 46.00" = 952 x 2162 vpus (likely but not 100% verified) Safecracker (1996) : 16.50" x 41.50" = 776 x 1951 - probably more like 18.35" x 41.50" = 862 x 1951 - not verified though. Varkon (1982) : 24" x 21" = 1128 x 987 vpus (WMS) (Yes, it is wider than it is long. Plays like a cocktail table.) World Cup Soccer (1994) : 20.25" x 45.75" = 952 x 2150 vpus (Williams WPC-S) (The "wall" at the back of the playfield with the stadium lights graphics is 515mm x 172mm (20.25" x 6.75"), and has slightly rounded top corners.)

Backglass

Cabinet

While there have been a few odd cabinet shapes and widths (gottlieb did some funky backboxes, Atari had some super wide-bodies), most custom projects use the standard and widebody from Williams. The backbox of a williams typically has a deeper top and narrow bottom to match the angle of the lower cabinet so it sits flush and flat when folded. Stern has done a similar design for years, but has recently switched to a square backbox with T-molding, as well as a new tilted DMD bezel that is tilted back to minimize reflection on the glass.

Graphics

Numeric / Alphanumeric

Numeric and Alphanumeric are sometimes chosen even today because of the ease of programming. Creating dots for DMD animation can take a lot of time.

Dot Matrix Display

VGA Display

Animation