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Custom (PDB)
Example Machine Config File (YAML) for P-ROC (sample_pdb.yaml)
sample_pdb.yaml
Example Machine Config File (YAML) for P3-ROC (simple.yaml)
- P-ROC Game Description file a sample machine using PDBs (PinballControllers.com Driver Boards) and Serial Switch Boards
PRGame:
machineType: pdb
numBalls: 4
PRFlippers:
- flipperLwR
- flipperLwL
PRBumpers:
- slingl
- slingr
PRSwitches:
# **** Format ****
# name:
# number: <number>
# type: <type>
#
# <number> can be: x (x = 16 * Switch board addr + output number)
# <type> can be: 'NO' (normally open. This is the default; so no need to use this)
# 'NC' (normally closed. Common for optos)
# flippers shown below are examples of dedicated switches
flipperLwR:
number: 0
flipperLwL:
number: 1
# slings shown below are examples of matrix switches
slingl:
number: 2
slingr:
number: 3
# Coil numbering format: Ax-By-z:
# Capital letters are required, lower case letters represent the numbers:
# x : Board address (0-7)
# y : Bank address (0 for A, 1 for B)
# z : Output number (0-7)
PRCoils:
flipperLwLMain:
number: A0-B1-0
flipperLwLHold:
number: A0-B1-1
flipperLwRMain:
number: A0-B1-2
flipperLwRHold:
number: A0-B1-3
slingl:
number: A0-B1-4
slingr:
number: A0-B1-5
# Lamp numbering format: C-Ax-By-z:R-Am-Bn-p:
# Capital letters are required, lower case letters represent the numbers:
# For Columns (Source circuits - represented by the 'C')
# x : Column board address (0-7)
# y : Column bank address (0 for A, 1 for B)
# z : Output number (0-7)
# For Rows (Sink circuits - represented by the 'R')
# m : Row board address (0-7)
# n : Row bank address (0 for A, 1 for B)
# p : Output number (0-7)
PRLamps:
testLamp:
number: C-A1-B0-0:R-A1-B1-0
VUK_right_b:
number: C-A1-B0-0:R-A1-B1-1
VUK_right_g:
number: C-A1-B0-0:R-A1-B1-2
VUK_left_g:
number: C-A1-B0-0:R-A1-B1-3
VUK_left_b:
number: C-A1-B0-0:R-A1-B1-4
VUK_left_r:
number: C-A1-B0-0:R-A1-B1-5
PRDriverGlobals:
lamp_matrix_strobe_time: 200
use_watchdog: True
watchdog_time: 1000
Simple Game Script (PDB)
import procgame.game
import pinproc
game = procgame.game.GameController(machine_type=pinproc.MachineTypePDB)
game.load_config('simple.yaml')
game.enable_flippers(enable=True)
game.lamps.testLamp.schedule(schedule=0x00ff00ff, cycle_seconds=0, now=False)
game.run_loop()
WPC
Example Machine Config File (YAML) for WPC (JD.yaml)
JD.yaml
Simple Game Script (WPC)
import procgame.game
import pinproc
game = procgame.game.GameController(machine_type=pinproc.MachineTypeWPC)
game.load_config('simple.yaml')
game.enable_flippers(enable=True)
game.lamps.testLamp.schedule(schedule=0x00ff00ff, cycle_seconds=0, now=False)
game.run_loop()
Simple Game Script (WPC95)
import procgame.game
import pinproc
game = procgame.game.GameController(machine_type=pinproc.MachineTypeWPC95)
game.load_config('simple.yaml')
game.enable_flippers(enable=True)
game.lamps.testLamp.schedule(schedule=0x00ff00ff, cycle_seconds=0, now=False)
game.run_loop()
Simple Game Script (WPCAlphanumeric)
import procgame.game
import pinproc
game = procgame.game.GameController(machine_type=pinproc.MachineTypeWPCAlphanumeric)
game.load_config('simple.yaml')
game.enable_flippers(enable=True)
game.lamps.testLamp.schedule(schedule=0x00ff00ff, cycle_seconds=0, now=False)
game.run_loop()
Stern
Example Machine Config File (YAML) for Stern Whitestar (LOTR.yaml)
LOTR.yaml
Example Machine Config File (YAML) for Stern SAM (POTC.yaml)
POTC.yaml
Simple Game Script (Stern Whitestar)
import procgame.game
import pinproc
game = procgame.game.GameController(machine_type=pinproc.MachineTypeSternWhitestar)
game.load_config('simple.yaml')
game.enable_flippers(enable=True)
game.lamps.testLamp.schedule(schedule=0x00ff00ff, cycle_seconds=0, now=False)
game.run_loop()
Simple Game Script (Stern SAM)
import procgame.game
import pinproc
game = procgame.game.GameController(machine_type=pinproc.MachineTypeSternSAM)
game.load_config('simple.yaml')
game.enable_flippers(enable=True)
game.lamps.testLamp.schedule(schedule=0x00ff00ff, cycle_seconds=0, now=False)
game.run_loop()