Rule Flow
Revision as of 17:52, 25 January 2015 by Jwilson (talk | contribs) (Created page with "Regardless of the language, framework or code used for a game, there is a basic flow to how most pinball control software works. The following is a flow layout in plain langu...")
Regardless of the language, framework or code used for a game, there is a basic flow to how most pinball control software works. The following is a flow layout in plain language that can be used as a guideline when creating code.
Power On Mode ============= ---> Hardware initialization ---> Initiate software driven self tests ---> Load/set software defaults ---> Load user configuration changes (ie: credits left, freeplay etc) ---> Go into attract mode Attract Mode ============ ---> Light show ---> Play sound/music ---> Is coin door open? ---> Yes ---> Start Diagnostic Mode ---> Coin switch hit? ---> Yes ---> Increment credit count ---> Update credit display ---> Play credit sound ---> Return to Attract Mode ---> Start pressed? ---> Yes ---> Game in Freeplay mode? ---> Yes ---> Increment Player count ---> Start Main Game Mode ---> No ---> Credit count > 0? ---> Yes ---> Decrement Coin count ---> Update credit display ---> Increment Player count ---> Start Main Game Mode ---> No ---> Show "More Credits" display ---> Return to Attract Mode ---> Flipper buttons pressed? ---> Display scores for previous four players Diagnostic Mode =============== ---> Display Diagnostic Options ---> Option selected? ---> Yes ---> Start Item Mode ---> Next pressed? ---> Yes ---> Advance one option ---> Previous pressed? ---> Yes ---> Back up one option ---> Exit pressed? ---> Return to previous Mode Game Mode ========= ---> Is coin door open? ---> Yes ---> Start Diagnostic Mode ---> Current score - Ball start score < 1000? ---> Yes ---> Disable Ball Save Timer ---> All balls in ball trough? ---> Yes ---> All player Total Balls Played < 3? ---> Yes ---> Ball in play? ---> Yes ---> Ball Save Timer < 10 seconds? ---> Yes ---> Ball Saved count < 1 ---> Yes ---> Put ball onto Shooter Lane ---> Increment Ball Saved count ---> Return to Game Mode ---> No ---> End turn ---> Bonus count ---> Display score ---> Shift to Next player ---> Return to Game Mode ---> No ---> End turn ---> Bonus count ---> Display score ---> Shift to Next player ---> Return to Game Mode ---> No ---> Put ball onto Shooter Lane ---> Reset Ball Saved count to 0 ---> Save Ball Start score ---> No ---> Play "Game Over" sound ---> Return to Attract Mode ---> Start button pressed? ---> Yes ---> Player 1 on ball 1? ---> Yes ---> Player count less than 4? ---> Yes ---> Freeplay? ---> Yes ---> Increment player count ---> Zero new player score ---> No ---> Credit count > 0? ---> Yes ---> Decrement Coin count ---> Update credit display ---> Increment Player count ---> Zero new player score ---> No ---> Show "More Credits" display ---> Coin switch hit? ---> Yes ---> Increment credit count ---> Play credit sound ---> Shooter Lane switch active? ---> Yes ---> Autolauncher disabled ---> Yes ---> Set Shooter Lane sound flag to true ---> No ---> Shooter Lane sound flag = true ---> Yes ---> Play "Ball Launch" sound ---> Display Shooter Lane animation ---> Clear Shooter Lane flag ---> Start Ball Save Timer ---> Both Flipper buttons pressed continuously for 15 seconds? ---> Display status ---> Displaying status screen? ---> Yes ---> Any Flipper held? ---> Yes ---> Other Flipper pressed? ---> Yes ---> Cycle Status screen ---> No ---> Return to Game Mode ---> Left Flipper button pressed ---> Yes ---> Fire Left Flipper Coil ---> Cycle Inlane / Outlane lamps left ---> Right Flipper button pressed ---> Yes ---> Fire Right Flipper Coil ---> Cycle Inlane / Outlane lamps right ---> Left Slingshot hit? ---> Yes ---> Fire Left Slingshot Coil ---> Increment score by Left Slingshot value ---> Right Slingshot hit? ---> Yes ---> Fire Right Slingshot Coil ---> Increment score by Reft Slingshot value ---> Left Outlane switch hit? ---> Yes ---> Light Left Outlane lamp ---> Increment score by Left Outlane value ---> All 4 lane lamps lit? ---> Yes ---> Increment score by 1000 ---> Clear all lane lamps ---> Special when Lit lamp? ---> Yes ---> Increment credit count ---> Play "Special" sound ---> Right Outlane switch hit? ---> Yes ---> Light Right Outlane lamp ---> Increment score by Right Outlane value ---> All 4 lane lamps lit? ---> Yes ---> Increment score by 1000 ---> Clear all lane lamps ---> Special when Lit lamp? ---> Yes ---> Increment credit count ---> Play "Special" sound ---> Left Inlane switch hit? ---> Yes ---> Light Left Inlane lamp ---> Increment score by 10 ---> All 4 lane lamps lit? ---> Yes ---> Increment score by 1000 ---> Clear all lane lamps ---> Right Inlane switch hit? ---> Yes ---> Light Right Inlane lamp ---> Increment score by 10 ---> All 4 lane lamps lit? ---> Yes ---> Increment score by 1000 ---> Clear all lane lamps ---> Pop Bumper hit? ---> Yes ---> Now - Pop Bumper hit time > 200ms ---> Yes ---> Trigger Pop Bumper Coil ---> Save Pop Bumper hit time ---> Increment score by 10