https://pinballmakers.com/wiki/index.php?title=Mode&feed=atom&action=historyMode - Revision history2024-03-29T09:23:14ZRevision history for this page on the wikiMediaWiki 1.27.1https://pinballmakers.com/wiki/index.php?title=Mode&diff=1448&oldid=prevBrewinBombers: Created page with "A pinball mode is a subset of rules with special scoring rules. A single machine may run one or more modes at any one time depending on machine-specific rules. Modes control g..."2016-05-01T15:56:55Z<p>Created page with "A pinball mode is a subset of rules with special scoring rules. A single machine may run one or more modes at any one time depending on machine-specific rules. Modes control g..."</p>
<p><b>New page</b></p><div>A pinball mode is a subset of rules with special scoring rules. A single machine may run one or more modes at any one time depending on machine-specific rules. Modes control general illumination, scoring, display and, in some cases, playfield behavior. Completion of a mode may either start another mode, end a mode, award points or cause other machine behavioirs.<br />
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== Common Modes ==<br />
'''Hurry Up'''<br />
Hurry Up modes usually require a player to complete a specific shot or sequence of shots in a specific timeframe. <br />
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'''Multiball'''<br />
Multiball modes introduce additional pinballs onto the playfield for the player to use simultaneously. In modern machines, a total of 3 balls is the most common form of mutiball.<br />
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'''Combos'''<br />
Combo modes require a player to hit a certain series of shots in order to complete the mode. For example: Midway Dr. Who (1988) contains a combo mode that requires a player to hit three different ramp shots in a specific order.</div>BrewinBombers