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Difference between revisions of "Programming"

(Game Logic)
(Game Logic)
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[http://en.wikipedia.org/wiki/Unified_Modeling_Language UML] (Specifically Class Diagrams, Activity Diagrams, and Sequence Diagrams)
 
[http://en.wikipedia.org/wiki/Unified_Modeling_Language UML] (Specifically Class Diagrams, Activity Diagrams, and Sequence Diagrams)
  
Abstraction
+
[http://en.wikipedia.org/wiki/Abstraction_principle_(computer_programming) Abstraction]
  
 
[http://en.wikipedia.org/wiki/List_(abstract_data_type) Lists/Vectors]
 
[http://en.wikipedia.org/wiki/List_(abstract_data_type) Lists/Vectors]

Revision as of 18:37, 9 January 2015

Low Level and Computer Setup

Operating Systems

TBD


Hardware Setup

TBD


Drivers

TBD



Game Logic

Prerequisites

UML (Specifically Class Diagrams, Activity Diagrams, and Sequence Diagrams)

Abstraction

Lists/Vectors

Queues

Stacks

Dictionarys/Maps

Interfaces


Game Program Structures

TBD


Lamps

TBD


Switches

TBD


Solenoids

TBD


Audio

TBD


Video/DMD

TBD


Players

TBD


Game Modes

TBD


Tying it Together

TBD



Programming Languages

Pinball Frameworks

Mission Pinball

P-Roc (C++)

P-Roc (Python)

Fast


Game Engines

Unirt3d

Unreal

ID Tech

Halflife 1/2 Source


programming paradigms

Procedural

Object Oriented

Functional


Language Selection

TBD