Difference between revisions of "Sample Game Files"
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Latest revision as of 05:43, 8 February 2016
Contents
Custom (PDB)
Example Machine Config File (YAML) for P-ROC (sample_pdb.yaml)
Example Machine Config File (YAML) for P3-ROC (simple.yaml)
- P-ROC Game Description file a sample machine using PDBs (PinballControllers.com Driver Boards) and Serial Switch Boards
PRGame: machineType: pdb numBalls: 4 PRFlippers: - flipperLwR - flipperLwL PRBumpers: - slingl - slingr PRSwitches: # **** Format **** # name: # number: <number> # type: <type> # # <number> can be: x (x = 16 * Switch board addr + output number) # <type> can be: 'NO' (normally open. This is the default; so no need to use this) # 'NC' (normally closed. Common for optos) # flippers shown below are examples of dedicated switches flipperLwR: number: 0 flipperLwL: number: 1 # slings shown below are examples of matrix switches slingl: number: 2 slingr: number: 3 # Coil numbering format: Ax-By-z: # Capital letters are required, lower case letters represent the numbers: # x : Board address (0-7) # y : Bank address (0 for A, 1 for B) # z : Output number (0-7) PRCoils: flipperLwLMain: number: A0-B1-0 flipperLwLHold: number: A0-B1-1 flipperLwRMain: number: A0-B1-2 flipperLwRHold: number: A0-B1-3 slingl: number: A0-B1-4 slingr: number: A0-B1-5
# Lamp numbering format: C-Ax-By-z:R-Am-Bn-p:
# Capital letters are required, lower case letters represent the numbers: # For Columns (Source circuits - represented by the 'C') # x : Column board address (0-7) # y : Column bank address (0 for A, 1 for B) # z : Output number (0-7) # For Rows (Sink circuits - represented by the 'R') # m : Row board address (0-7) # n : Row bank address (0 for A, 1 for B) # p : Output number (0-7) PRLamps: testLamp: number: C-A1-B0-0:R-A1-B1-0 VUK_right_b: number: C-A1-B0-0:R-A1-B1-1 VUK_right_g: number: C-A1-B0-0:R-A1-B1-2 VUK_left_g: number: C-A1-B0-0:R-A1-B1-3 VUK_left_b: number: C-A1-B0-0:R-A1-B1-4 VUK_left_r: number: C-A1-B0-0:R-A1-B1-5
PRDriverGlobals: lamp_matrix_strobe_time: 200 use_watchdog: True watchdog_time: 1000
Simple Game Script (PDB)
import procgame.game import pinproc game = procgame.game.GameController(machine_type=pinproc.MachineTypePDB) game.load_config('simple.yaml') game.enable_flippers(enable=True) game.lamps.testLamp.schedule(schedule=0x00ff00ff, cycle_seconds=0, now=False) game.run_loop()
WPC
Example Machine Config File (YAML) for WPC (JD.yaml)
Simple Game Script (WPC)
import procgame.game import pinproc game = procgame.game.GameController(machine_type=pinproc.MachineTypeWPC) game.load_config('simple.yaml') game.enable_flippers(enable=True) game.lamps.testLamp.schedule(schedule=0x00ff00ff, cycle_seconds=0, now=False) game.run_loop()
Simple Game Script (WPC95)
import procgame.game import pinproc game = procgame.game.GameController(machine_type=pinproc.MachineTypeWPC95) game.load_config('simple.yaml') game.enable_flippers(enable=True) game.lamps.testLamp.schedule(schedule=0x00ff00ff, cycle_seconds=0, now=False) game.run_loop()
Simple Game Script (WPCAlphanumeric)
import procgame.game import pinproc game = procgame.game.GameController(machine_type=pinproc.MachineTypeWPCAlphanumeric) game.load_config('simple.yaml') game.enable_flippers(enable=True) game.lamps.testLamp.schedule(schedule=0x00ff00ff, cycle_seconds=0, now=False) game.run_loop()
Stern
Example Machine Config File (YAML) for Stern Whitestar (LOTR.yaml)
Example Machine Config File (YAML) for Stern SAM (POTC.yaml)
Simple Game Script (Stern Whitestar)
import procgame.game import pinproc game = procgame.game.GameController(machine_type=pinproc.MachineTypeSternWhitestar) game.load_config('simple.yaml') game.enable_flippers(enable=True) game.lamps.testLamp.schedule(schedule=0x00ff00ff, cycle_seconds=0, now=False) game.run_loop()
Simple Game Script (Stern SAM)
import procgame.game import pinproc game = procgame.game.GameController(machine_type=pinproc.MachineTypeSternSAM) game.load_config('simple.yaml') game.enable_flippers(enable=True) game.lamps.testLamp.schedule(schedule=0x00ff00ff, cycle_seconds=0, now=False) game.run_loop()