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Difference between revisions of "SharpeShooter III"

(Finished Photos)
(Game Summary)
 
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==== Game Summary ====
 
==== Game Summary ====
Retheme of a Sharp Shooter 2 pinball with all new electronics and code, debuted at Pintastic in New England in 2015.  Game features eleven modes, and four difficulty levels.  After all modes are completed, the difficulty level is increased.  The game continues to be a work in progress.  Game was envisioned as a test bed for the open pinball project (OPP) hardware, framework and documentation.
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Retheme of a Sharp Shooter 2 pinball with all new electronics and code, debuted at Pintastic in New England in 2015.  It features Roger Sharpe in a lot of the artwork as an omage since the first two were designed by him.  It also features easter eggs, such as the gravestones which show Python Anghelo, Skit-b, and John Popadiuk.
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Game features eleven modes, and four difficulty levels.  After all modes are completed, the difficulty level is increased.  The game continues to be a work in progress.  Game was envisioned as a test bed for the open pinball project (OPP) hardware, framework and documentation.
  
 
Game started as populated Sharp Shooter 2 playfield.  Cabinet was originally Gottlieb Gladiator.  Backbox was from Secret Service machine.  Electronics use OPP boards for driving solenoids, reading inputs, and turning on/off feature lights.  Scores are displayed using an LCD monitor with some rudimentary animations during attract mode.
 
Game started as populated Sharp Shooter 2 playfield.  Cabinet was originally Gottlieb Gladiator.  Backbox was from Secret Service machine.  Electronics use OPP boards for driving solenoids, reading inputs, and turning on/off feature lights.  Scores are displayed using an LCD monitor with some rudimentary animations during attract mode.
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[[File:Sharpe_shooter3_cabinet.jpg]]
 
[[File:Sharpe_shooter3_cabinet.jpg]]
  
[[File:sharpe_shooter3_playfield]]
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[[File:Sharpe_shooter3_playfield.jpg]]
  
 
==== Construction Photos ====
 
==== Construction Photos ====
  
 
https://openpinballproject.files.wordpress.com/2015/05/whiteplayfield_sm.jpg
 
https://openpinballproject.files.wordpress.com/2015/05/whiteplayfield_sm.jpg

Latest revision as of 15:23, 16 March 2017

SharpeShooterlII

Name Title
Hugh Spahr Project Owner, Electrical Engineer & Programmer
Name Title
Joe Zenkus Graphic Artist, LCD Images, Voice Callouts


Game Summary

Retheme of a Sharp Shooter 2 pinball with all new electronics and code, debuted at Pintastic in New England in 2015. It features Roger Sharpe in a lot of the artwork as an omage since the first two were designed by him. It also features easter eggs, such as the gravestones which show Python Anghelo, Skit-b, and John Popadiuk.

Game features eleven modes, and four difficulty levels. After all modes are completed, the difficulty level is increased. The game continues to be a work in progress. Game was envisioned as a test bed for the open pinball project (OPP) hardware, framework and documentation.

Game started as populated Sharp Shooter 2 playfield. Cabinet was originally Gottlieb Gladiator. Backbox was from Secret Service machine. Electronics use OPP boards for driving solenoids, reading inputs, and turning on/off feature lights. Scores are displayed using an LCD monitor with some rudimentary animations during attract mode.

External Link

Open pinball project

Youtube Channel

External References

Finished Photos

Sharpe shooter3 cabinet.jpg

Sharpe shooter3 playfield.jpg

Construction Photos

whiteplayfield_sm.jpg