Drop Targets
Revision as of 04:18, 24 January 2015 by S1500 (talk | contribs) (Created page with " For a drop target bank, only a minor check is needed after every drop target it. '''Idea''' Give a reward for hitting the drop targets in order. Example: ''Centaur''. Gi...")
For a drop target bank, only a minor check is needed after every drop target it.
Idea
Give a reward for hitting the drop targets in order. Example: Centaur.
Give a reward for completing multiple sets of drop target banks.
Hardware
1 switch for each of the targets
1 coil to reset the targets
(optional) 1 light for each target in the bank
Pseudocode
//variable scope(current ball session) dbank1 = off dbank2 = off dbank3 = off
def dbank1_hit() score.addpoints(50) dbank1 = on play_sound(boink) check_dropbank1()
def dbank2_hit() score.addpoints(50) dbank2 = on play_sound(boink) check_dropbank1()
def dbank2_hit() score.addpoints(50) dbank3 = on play_sound(boink) check_dropbank1()
// check to see if all the drop targets have been hit def check_dropbank1() if (dbank1= on) & (dbank2=on) & (dbank3=on) // reward for completing drop target bank play_sound(chaching) score.addpoints(200) // reset the variables dbank1= off dbank2 = off dbank3 = off // reset 'em coils.dbank1.pulse()
//separate routine for resetting drop target bank , // add this to the "ball begin" routine def reset_drop_bank() coils.dbank1.pulse()